Our Experiment in understanding Mechanical + Electronic + Programmable Generative Graphic Art
Critically analysis of the role of mathematical/ machine/ code generated graphic art in the future.
Technical objective –
Using object tracking and physical interactions using slum tech tools to simulate machine generated graphic design.
Concept –
Explore the exploitation of machine programming based design, and man’s insatiable hunger for multi-tasking in the arena of graphic art.
As a part of the interactive installations workshop we recreated motor movements of a graphic artist’s tools using calibrated object tracking.
A toy performs the functions of a graphic artist albeit in a random manner.
Only on critical analysis will a viewer realize – it is art though devoid of feelings and ability to evoke feelings.
Process –
The LEDs were mounted on top of a toy horse carriage. Tracked using a standard USB web-camera.
The multi purpose tool – vvvv – was used to program the interaction, and track the 4.5watt LEDs.
By adjusting parameters and dynamically assigned function triggers in VVVV – we mapped various graphic art operations to the movements of the tool.
Thus re-creating an extension of the artists’ tool and it’s functions in an emotion devoid 3d space